Tommy has been our head programmer since the beginning. He knows Java better than all of us and also happens to be quite good at disseminating that knowledge to the rest of us. A good programmer and a good teacher, he has been an invaluable member of the team. Recently, he has also taken lead on the complete conversion of our GUI system from one API to another.
Carl has always had excellent input and possesses a noteworthy ability to put himself into the shoes of the end-user when discussing the implementation of various features. He is familiar with all sectors of the code and has recently taken lead on the implementation of our client-server network software, which requires integrating our software with an external API called Java Game Networking.
Bobby has saved our asses several times. For example, without him, we would never have been able to set up an SVN repository (which took us four hours of pain and suffering until we finally decided to call Bobby--after which we were done in five minutes.) He's a Linux expert and has also been working with databases for years. So naturally he has solved many of our platform-related problems (because we develop on Linux), and he has helped integrate our software with an external Java database API.
Kyle will be working on the database system, which is a fairly young component of our game and will have plenty of opportunities to grow. I assume he will also become extremely familiar with the portions of our software that come into close proximity with the database component: the network system and the game entity system.
Matt will be working on the entity system, which means he will become very familiar with our process of loading 3D models and 3D animations. He will also probably take part in building the aspects of game-play that involve interactions between the player and objects (entities) in the game's virtual world.
Jon hasn't told me what he's doing yet. But he managed to build our project on a Window's box, which is quite impressive. And I hope, at the very least, that he will help our artists build the project on their Windows machines too. This is something we haven't been able to do yet; and I think our artists would really like to be able to get and build the latest version of our software whenever we make updates.
Tuesday, January 29, 2008
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